Showing posts with label The Woods in the Woods. Show all posts
Showing posts with label The Woods in the Woods. Show all posts

Sunday, 17 November 2024

The Woods in Wargames Illustrated (featuring my goats)

Very excited to see this summer's The Woods in the Woods get two pages of coverage in Wargames Illustrated 443 - Geoff Solomon-Sims has created a beautiful game and the annual Oakbound Games Day is surely one of the most unique and special events in the gaming calendar. So I was very pleased to see it showcased in Wargames Illustrated - I hope it attracts more players to the game!


And I have to say that I was especially proud to see my White Phooka warband featured - the very first time that anything I've slapped paint on has been in print. Mike Peters took some excellent photos capturing the magic of the day, and although I'm sure my warband featured more for its novelty value than anything else, it's still an exciting moment to see something I've painted in Wargames Illustrated. (Also a bit weird to see me in there rocking the tweed jacket and drinking a cup of tea...)

Here's Mike's photo of the warband - the Phooka themselves are Goat-Kin from Crooked Dice, the goats are sculpts from Duncan Shadow on etsy.

Sunday, 28 November 2021

Summer 2021 - a retrospective

Though the time has already flown, I wanted to take a moment to record the strange summer of this year that is very nearly over. A summer when we finally got to see one another for the first time in too long.

My 2021 gaming finally began on a beautiful early summer's day in a woodland outside Nailsworth. I had arrived at The Woods in the Woods - a chance to finally play a campaign of Geoff Solomon-Sims' fine diceless skirmish game The Woods.


I brought with me my Myeri warband - over the course of the day we scouted out the edges of our realm. Unwanted Huldraugur guests sought to seize a monument on our borders and had to be repelled.



We tried to avoid being seen by Bucca spies - having to finally kill their leader before he took back the secret of our location.



And we found ourselves shot at by Gnawlocks erecting their own totems in contested territory.



The day finally ended with a grand battle involving all of the forces trying to seize fae to obtain their secrets.


The setting was beautiful, the terrain flowing seamlessly into the woods beyond. I even saw a stinkhorn mushroom!


I returned home rested and refreshed. We'd been looking after my mother ever since my father died last winter. She'd been suffering from long COVID, and I wanted to get back to meet with the occupational therapist who was coming to the house to advise on how we could support her recovery. The signs were encouraging and my mother, though still very tired, was making good progress. June passed and I was full of optimism. Little did I know that within weeks, my mother too would be dead.

My next gathering for gaming, then, was in the shadow of her funeral. Bring Out Your Lead had been postponed, but resourceful gamers still hatch plans to use the accomodation they had already booked in Newark. The result was three games in three days in three counties.

First, to Nottingham and Warhammer World (my first ever visit there, in fact), to play a mini-campaign of Realms of Chaos with the insanely creative Curtis Fell.




Then on Saturday to Derbyshire for the 'main event' at Bonsall Village Hall, organised by John Ratcliffe. This was the latest installment of our Adventures in Little Albion campaign, Ye Olde High Speed 2
John wrote up the background as follows:

Baron De Pfeffel (the corrupt and narcissistic ruler of southern Little Albion) and his evil Tilean advisor ‘Dominico the Rat’ have a plan to build a new high speed cart track through the ancient woodlands of central Little Albion. De Pfeffel is selling the cart track on the basis that it will cut 5 minutes off the four day journey from the fetid, southern swamplands of Hacked-Knee Marshes to the frigid, northern moors of Mankburgh.

Why anyone would want to make this journey, in either direction, is a complete mystery.

All the foulmouthed, unwashed, cruel and spiteful creatures of Little Albion adore De Pfeffel and have flocked to his banner... As the Goblin Warlord Snagsnaffl put it: "Ee shayrz ahr valyoos, innit."

I gathered together the treehuggers in my collection - elves and halflings - and placed them under the command of the inestimable Professor Tiggywingle.

You can read more about the sacrifice the creatures of the woodland and their allies made to stop Ye Olde High Speed 2 over at Fimm McCool's (i.e. Geoff's) blog... But as you can see, the battle - and especially Curtis' Tree Crushing Machine - were quite a sight to behold!



And finally on Sunday to Lincolnshire and to Foston Village Hall (many thanks to Tom Reynolds for organising!) for another game of "The Woods" - a 3 way skirmish, struggling to desecrate tombs while Geoff's Fae attempted to consecrate the land themselves, and goblins under the command of Jerome Franklin-Ryan simply tried (successfully) to trip us all up.


After all of which I needed to go back to Liverpool, to the family home, to try and reckon with the loss of my mother. As Matthew Street and myself wait in Grantham station (which contains, it should be said, a very fine micropub) ready to go our separate ways, we find the trains massively delayed. Someone had thrown themselves on the line somewhere to the south. We sat and waited and drank and spoke with the lad behind the bar about life and death and the things you wish you'd had a chance to say to people now gone.

Why do I mix up all this chat about gaming with the pain of grief? Not to try and spoil the pleasure of the games - that was very real. Nor to trivialise the loss, which still cuts deep. But that is just how life is. Darkness and light whisper sweet nothings to one another, and neither seem in any hurry to let us in on their secrets.

Well, mostly, I just wanted to write something like this: people sometimes say that playing games is all about escapism, and there's obviously truth in that. But I don't think that's all there is to it. The creativity, the laughter, the absolute joy of spending time with friends - that's not escapism. Escapism implies trying to get away from 'real life' for a brief spell; but that creativity, friendship, and joy brings you back to what real life is like, or at least what it can be like. These moments are not some mere escape, they are life at its brightest. And I am thankful to you all for making them happen.

Wednesday, 23 June 2021

From the marshes, into the woods - a Myeri/Fimir warband

On the edges, where land becomes water and water becomes land, keeping vigil. Listening to the birds and to the reeds for shifts and changes. On guard for incursions to an ever-diminishing domain.

Most of you will know of my fascination for the fens. And in particular, my fascination for those one-eyed denizens of the fens, the fimir. I've recently returned to that early enthusiasm, painting up a small warband that I can field as Myeri in Oakbound Games' The Woods. Way back when, the first range Oakbound produced were some fine not-fimir, and The Woods has really grown a life of its own around that: Geoff Solomon-Sims has expanded the range with more and more creatures, a growing folkloric world. So when Geoff announced that he was holding the first Oakbound Games Day, "The Woods in the Woods" - in an atmospheric and COVID-guideline-appropriate Gloucestershire woodland venue - I decided that this was something I needed to be part of.

The first minis I painted specifically for the warband were two wonderful Oakbound miniatures from their current myeri range.


Of course, fimir affecianados may well recognise that these sculpts pay direct tribute to the very artwork that provided the inspiration for the fimir - Alan Lee's Fomorian:


I then turned to Krakon Games' Fomorian range for the next recruits - Ross Whitehorn, sculptor and proprietor of Krakon Games describes these sculpts as "the sentry" and "the wayfarer".


Alongside those, I used different bits from Krakon Games (who supply an excellent range of fimir myeri fomorian heads!) to convert a magic user (a Draoi in the world of The Woods; or a Dirach to use fimir terminology). This was a last minute panic conversion using an industrial amount of superglue, and to be honest I'm amazed it worked.

First, I cut the legs, hands, and head off of a spare cultist-type I had from Pulp Figures. Then, I gave him the staff/scythe from a current-day Games Workshop Sylvaneth Branchwych, and stuck on a head, legs, and a tail from Krakon Games. I was having trouble working out what to do when painting the robes, so ended up blending purples and greens, giving him a kind of hippy tie-dye effect like he's a member of the Polyphonic Spree or something. He's accompanied by a Raven familiar from Reaper.


As always, time was running out before the big day, but there was one more model I just had to paint: Jes Goodwin's fimir prototype. One of my all time favourite miniatures.


The warband was rounded out with a couple of models I'd painted a while ago: First off, the Fimir Mutant I converted last year (to be fielded as a counts-as-Kelpie).


I then I dug out and rebased an Uilleann Piper as a Scealai for my warband - one of the original range of Myeri that Geoff launced Oakbound Games with, now OOP - and also a Barguest (aka one of Games Workshop's Fenrisian Wolves for their 40K Space Wolf army). Clan Slea were ready to enter the woods...


Many thanks to Geoff for the wonderful photo of the assembled warband - the terrain and painted background is all his work. And thanks to him for a wonderful day of gaming in the woods, which will be the subject of my next post...